Sunday, 16 September 2012

PG02-Prep


Unity Game company is going to work with you on Wednesday from 15.00 - 17.00, therefore, I wish to have enough time beforehand to introduce and discuss your PG02 cycle 1 project brief.

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Some reading for you and I recommend you to read/watch the below for PG02 start.

http://web.mit.edu/cms/People/henry3/games&narrative.html
1.Game Design as Narrative Architecture
Ludologists VS Narratologists
Focus mechanics of game play VS studying games alongside other storytelling media
Spatial Narratives VS Game storytelling concept

Interactivity is almost opposite of narrative
narrative depends on author/interactive depends on player

http://video.dma.ucla.edu/video/henry-jenkins-what-game-designers-need-to-know-about-transmedia-entertainment/70

Spin-off Fan Culture
Transmedia
Increasingly, convergence culture is giving rise to a still emerging mode of entertainment which links experiences and information together across multiple media platforms, enabling multiple ways of engaging with the content

http://henryjenkins.org/

http://mcs.open.ac.uk/pervasive/pdfs/horneckerNordes07.pdf

Please watch:
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
Game 1: World without Oil
Game 2: SuperStruct (500 potential world solutions to global human extinction risk event)
Game 3: Evoke (Social enterprise solutions to save the world)


P.S. I like you to be able to define 'interactivity' ...

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Please aslo see your Moodle VLE space, where you will find all information about your IDM course, etc.
http://learn.rave.ac.uk/moodle/course/category.php?id=397

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