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* Crowdfunding platform Gambitious
Team - flexible roles:
Artist
Narrator
Games Designer
Director
5 mins to pitch a game that is missing.
Give team a 20 mins presentation pitch
what game you would like to make.
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Genre
Narrative
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Think small
Indie game
4 weeks of working on game as a team
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Next week 3: Looking at Games and Popular Culture
Keep playing other games, look for originality, what is missing in the market, unique concept.
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Genre:
1.Puzzle Game
2.Board Game
3.Role playing Game
4.Rhythm Game
5.Military Turn Based Games
6.MMOG
7.Narrative Game
8.Interactive Fiction Game - played Zork
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DanceDance - which genre? Rhythm Game.
- Keep reading Henry Jenkins
- Look at Zeitgeist - spirit of time, looks at cultural word
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- Eliza - AI narrative, typing feedback - http://www.downloadgamesfree.com/eliza
- Detective/Storytelling Game
- Doom
- Myth - Island
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Melancholic about old times
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Zork, 1977, big on Apple
Arpanet
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1.Action Adventure Game, Zelda, N64
2.Interactive Fiction Game, Zork, Apple
3.Role playing Game, Dragon Age
4.MMOG, World of Warcraft.
5.Ultimate Reality Game, Final Fantasy.
6.Alternate Reality Game, World without Oil - social issues, moral issues, philosophy.
- changes thinking
- what is the purpose
7.Action Game, Doom, First person shooter / Quake
With doom and game, art of 'machinima' - movies with game platform.
8.Fighting Games, Street Fighter
9.Sport Games, Gran Turismo / Need for Speed / Football
10.SMUCK, R-Type.
11.Simulation Games, SIMS / SIM City / SecondLife / Habbo Hotel / Farmville
12.Real-time Strategy Games, EVE,
13.Military Turn Based Games, Empire Total War, Age of Empires
14.God-Games, World Turn Based Strategy Game, Black and White.
15.Puzzle Games - Tetris
16.Word Games
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Choose where the game fits -
Narrative,
Simluation
Action
Others
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How did Game Genre develop?
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1.Technology
- with a need to push technology
2.Culture
- some are developing through popular culture
3.Zeitgeist
4.Transmedia - other forms of media provide backbone for the game.
World Events
Within the Genre, what is the biggest market?
Depends on the platform.
Can you separate the genre into audiences?
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Pick a Digital Genre.
Rhythm Game
Move over from games to 3D
Adding texture to games
First person shooter - started
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Debates around video games to mimic real life war situations
What video games teach children
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Call of Duty - Games and Violence
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Look at Indie Games
Look at Educational Games
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Playstation, Little Big Planet - 8 year olds
Allows you to design levels, and people will test them.
User-contributed content
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Anyone can design a game!
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Design a game in 5 weeks
Karl - Character designer
Masses of Pies, incubator company at Ravensbourne
3D games
characters
software working with, 3
unity3D
Matt - Game Designer/UI - likes theory of fun, pressure/pain points
6 mini games, 50MB game download limit
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pitch to a crowd funding site
design a bit of the game, design a moodboard.
approaching brands - toy manufacturer. traditionally 2D.
convince them that they need digital.
thinking about the end user. - user journey.
market research. - profile of a typical user.
company was protective - about market research, signed NDA.
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UDK - 2d
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part 2
Games and Storytelling
- Henry Jenkins - Game Design as Narrative Architecture
Ludology - just game mechanics
Narrative - storytelling
How Storytelling work within games?
How to think about writing for games?
Nick Momfort - Characteristics of Games Studies
Look at game types:
- Bejewelled - puzzle type game
- Dectective story
Games are not films
Mouse Maze - a bit like a narrative
What is different to traditional storytelling?
Components of Game Narrative:
Inputs:
- Commands (in the world)
- diegetic or hypodiegetic (stories within stories)
- Directives - (about the program)
- extradiegetic
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Example -
Inputs - controls
Directives - clues, signs
Outputs - feedback
Outputs:
Replies - diegetic or hypodiegetic
Reports - extradiegetic
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Characters and Related Types:
Player(s)
NPC - not playing character
Other Person
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Game Spaces and Narrative Architecture:
Evocative Spaces
Enacting Stories
Broad Goals - for the space, new scenes
Localised Incidents - prince of persia, what can and cannot be done in the space
Embedded narratives
Games as an information space
discovered, structured,
and restructured by the player
Emergent narratives - World of Warcraft
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Assassin's Creed - based on an italian city, architectural world
Evocative space
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Borderlands - also evocative space.
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Games and Narrative Levels - Gonzalo Frasca
Level 1: representation and events (what happens)
Level 2: manipultation modes (what the player can do)
Level 3: goal rules (what the player must do to win)
Level 4: meta-rules (what player modifications to other three level are allowed)
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Constructing the Story - Joseph Cambell
The hero's Journey
Three parts to the journey:
- The Departure
- The Initiation
- The Return
Look at Zelda
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Vladimir Propp - Looks at Character Roles
Main Characters:
Protagonist (Hero)
Antagonist (Villain)
Dispatcher (who sends hero on the journey)
Donor (who will provide with items)
Helper
Person Sought-For
False Protagonist (False Hero)
Supporting Characters:
Family Members
Connectors
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Experience in storywriting?
Discussion: Propp's lists are easy to learn
- many are non-linear
Can you apply Propp consistenty if the hero is female?
Basic Screenplay Paradigm (Field)
Act 1
Act II
Act III
Lee Sheldon -
1. Linear Storytelling
2. Branching Stories - ie.Fable
3. Controlled Branching - open up, then narrow, open up, then narrow.
4. Web Stories
5. Modular Storytelling - no connections, have completed all states.
6. Modular Storytelling in Action - completion criteria
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Think about a philosopher - one sentence - find one.
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The Art of Computer Games Design - by Chris Crawford
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Michael
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Write up blog
Look for Reading List
Put together a concept for the game
Put together answers from the notes
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Evaluating NintendoDS to try out.
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Looking at 3D Game - end of the day, with Kieron, Peter and Britta.
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