Thursday 14 March 2013

TUIO - Touchscreen technologies for Tabletop applications (14 March 2013)

Cruiser Framework
http://chai.it.usyd.edu.au/Projects/Cruiser

Reusable Software Framework for developing Tabletop applications


What am I trying to do?

Create draggable microstories, draggable images, and buttons that might highlight sections of the map.

Layers:

Interactions
Content
CSS
Javascript framework
Cruiser framework
TUIO
Browser - Chrome
Windows

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Processing.org

TUIO Library for Processing
http://jlyst.com/tz/

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TUIO - Technologies
http://www.tuio.org/?software

TUIO Flash Library

http://bubblebird.at/tuioflash/guides/using-the-tuiomanager/

Get Interactive working in Flash with AS3
(Best for a visual interface/sound)

Install AIR beta

TUIO Manager
two custom even classes are:
TuioTouchEvent
TuioEvent

Install AIR SDK

Install FLEX SDK

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Planning - Proposal/Main Stories - PG04 (14 March 2013)


Revise A4 Proposal

Read on how to write a proposal text.

Invite 1-2 more organisations to the presentation
Choose 3-5 sites, maximum.

Greenwich Industrial Microstories
- stories that can be said in 30 seconds.

5 Story Folders

What are the 5 most important stories for the area?

Ask Mary to speak out condensed micro stories
- would require her to prepare versions for:
1.Enderby Wharf - Telcon Cable Factory
2.Thames Soap and Candle Co.
3.Anchor Iron wharf?
4.Delta Metal and the Ice Factory
5.Blackwall Point Tide Mill

others:
Tar Works - Sussex Wharf
Point Wharf - Lewis and Stockwell Shipyard
Greenwich Linoleum Works
Blakely Gun Factory
Phoenix Jetty
Frank Hills Chemical Works
Nortons Barge Yard
Improved Wood Paving Co.
Greenwich Sawmills - Imperial Wharf
Gas Holders
Portland Cement Works
Bay Wharf - Horseshoe Breach
Granite Wharf - J.Mowlem
Lovells Wharf - Tide Mill
Power Station
Corbetts Boat Yard
Ammunition Works
Angerstein Wharf
Tunnel House
Amylum Tunnel Refineries
Victoria Deep Wharf
The Pilot Inn
Dreadnought School


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"A history of making things in North Greenwich"

Start building the Interactive Prototype
Build in Analytics
Elements of tQuery? - run locally
Large image as presentation layer
Interactive elements as css/js.

Prepare for Interview with Mary Mills

Wednesday 13 March 2013

PG04 Actions (13 March 2013)

1.WRITE AN A4 PROPOSAL (300 words)
to send to (invite to the presentation)

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2.SEND A4 PROPOSAL TO: (SUGGESTED CLIENTS)
Mary Mills?

CISCO
NMM
GREENWICH COUNCIL
RAVENSBOURNE

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3.ARRANGE INTERVIEW with Mary Mills

Book CLR equipment for Interview.

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4.WRITE RESEARCH PROPOSAL - 2500 words
Research Question.
How I will test the theory with the data.

Literature Review - should be at least 500 words.
2 books/2 people/1 case study

Test strategies/Add to the framework.

Who is doing the same thing in the same area?

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5.TABLE TOUCHSCREEN

User Testing

Table Touchscreen - contact Will
cc
User Manual
Drivers
Content - Software
Built-in PC

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http://old.gold.ac.uk/world/millen/peninsula.html

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Visit to Greenwich Tourist Office:

E-marketing
alanbarker@royalgreenwich.gov.uk

Tourism Office
wendytang@royalgreenwich.gov.uk


Suggested Project Titles: (Add into Blog)
Greenwich Marsh Stories
Bugsby's Reach
Industrial Greenwich
Industrial Peninsula
Industrial Stories
Greenwich Industrial Heritage Stories
Industrial Heritage Stories of North Greenwich
Innovative History
Stories of Inventive Greenwich
Invention and Ingenuity
Innovation and Industry in North Greenwich
A history of Innovation in North Greenwich


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Contact Chris Thompson - for a contact at Greenwich Council.
- Industrial Heritage/Tourism.

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Ask for Photos to be reproduced, by Mark Goffe?
- credit


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TUIO Framework
http://www.tuio.org/?members





Monday 11 March 2013

How to conduct User Research (11 March 2013)

How to conduct User Research

https://www.uie.com/articles/starting_user_research/
http://www.webcredible.co.uk/services/user-research.shtml
http://www.uxmatters.com/topics/user-research/
http://boxesandarrows.com/extreme-user-research/
http://www.gurtle.com/ppov/2009/12/06/a-summary-of-user-research-methods

Direct User Contact - where researcher interacts with users/audience
Also known as IDI - Individual depth interview - conducted in users context.
Structured or Semi-structured.
Proxy Interview/Key informant/Intermediary interview

Focus Group
Small group discussion
Storytelling sessions - Anecdote circles

Workshops

Card sorting - IA design technique, research audience mental models.
http://rosenfeldmedia.com/books/cardsorting/blog/card_sort_analysis_spreadsheet/

Product Reaction Cards
Contextual inquiry - unstructured inquiry
Visual Anthropology - photograph environment and behaviour of audience
http://www.youtube.com/watch?v=dGCJ46vyR9o
Example of an Ethnographic film

Shadowing
Researcher follows his participants around as they undertake tasks

A word on Ethnography

Ethnography is the practice of immersing oneself in the world or culture that one is studying. This means you go into the field to observe their rituals and behaviour in their “natural setting”, but also that you take your subjects’ perspective when analysing and reporting. Thus, these methods very much belong in the direct user contact category. (Note: the term “ethnography” is also used to refer to the resulting written account of the research)

While there is much academic debate about what is or isn’t Ethnography, my take is that any of the methods on this page that involve collecting data straight from the audience an appropriate environment—that is not a usability lab—can be considered ethnographic methods. For a more in-depth explanation of ethnography, watch this video

Indirect User Contact

Content inventory - content audit
Heuristic evaluation - user assesses system based on set of usability guidelines
Competitor review - comparison through heuristic review
Questionnaires and surveys
Panels
Analytics - good to add onto prototype. / Eyetracking / Heatmaps.
Workplace observation
Photo ethnography - self-reporting from the user
Cultural probes - creating a kit for participants to record their lives.
good when there isnt much contact with the participant.
Virtual ethnography - monitoring blogs, discussion forums, and social networking applications.

Evaluative Methods

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Sunday 10 March 2013

Client List/Understanding of Mission/Audience (10 March 2013)

CLIENT 1: Royal Borough of Greenwich (Greenwich Council)
http://www.royalgreenwich.gov.uk/site/
Mission:
Audience:
(TO VISIT)

CLIENT 2: Museum of London
http://www.museumoflondon.org.uk/Docklands/
Mission:
Audience:
(TO VISIT)

CLIENT 3:  National Maritime Museum
http://www.rmg.co.uk/national-maritime-museum/
Mission:
Audience:

CLIENT 4: Greenwich Heritage Centre
http://www.greenwichheritage.org/
Mission:
Audience:
(TO VISIT)

CLIENT 5: Alcatel Lucent (Cable Telecommunications)
http://www.alcatel-lucent.com/
Mission:
Audience:

CLIENT 6: Greenwich Industrial History Society (GIHS)
http://www.webring.org/l/rd?ring=britishhistory;id=4;url=http%3A%2F%2Fgihs.gold.ac.uk%2F
Mission:
Audience:
(TO VISIT)

CLIENT 7: GMV (Greenwich Millenium Village)
http://gmv.gb.com/
Mission:
Audience:
NOT VISIT

CLIENT 8: Greenwich Royal Tours, Walking Tours
http://www.greenwichroyaltours.com/
Mission:
Audience:
(TO VISIT)

CLIENT 9: Greenwich Tourist Information Centre (Visit Greenwich)
http://www.visitgreenwich.org.uk/tourist-information-centre
(They have a table touchscreen!)
Mission:
Audience:
(TO VISIT)

CLIENT 10: Visit Greenwich
http://www.visitgreenwich.org.uk
(Maritime Greenwich World Heritage Site Marketing Group)
Mission:
Audience:

CLIENT 11: o2/AEG
http://www.theo2.co.uk/
Mission:
Audience:

CLIENT 12: Greenwich Society
http://greenwichsociety.org.uk/
Mission:
Audience:
(TO VISIT?)

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Research Sources (prep for Methods and Methodologies) - 10 March 2013

Research sources!

Primary sources (are created for the first time)
- Interview with Mary Mills
- Questionairre(s) - with users, public, or companies?
- Site visit - Greenwich Peninsula
- Site visit - The Mill
- Site visit - Light, Hayward Gallery
- Site visit - Docklands Museum (to visit)
- Site visit - Greenwich Heritage Centre
- Special Interest Group Meetup - Interactive Narratives, Southbank
- Conversations - Robert Pratten - TStoryteller

Secondary sources:
- Desktop Research - Google
- Related Books - at Ravensbourne/other libraries
- Greenwich Heritage Centre - Search Room - Scans of Prints

- Films - on Greenwich Peninsula? Enderby Wharf / Community
- Documentaries - on Greenwich Peninsula? Enderby Wharf / Telegraph / Community

Book material:
Glassner, A (2004) Interactive Storytelling – Techniques for 21st Century Fiction, AK Peters, Natick, Massachusetts, USA (TO RECHECK)

Online materials:

[Winston, J 1999, A look at referencing, AAA Educational Services, accessed 20 October 2002, <http://www.aaa.edu.au/aaa.html>.]

Slaney, Malcolm (2013) Visions and Views: Micro Stories and Mega Stories, IEEE MultiMedia (Microsoft)
http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=06461362


Theories:
Attention deficit
Need for interaction in museums

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Saturday 9 March 2013

Visit to Greenwich Heritage Centre - Museum and Search Room (9 March 2013)


Notes from Materials in Greenwich Heritage Centre:

I had a think about the kinds of topics that I wanted to cover, these were my thoughts:
History of Greenwich
The Marshes
Maritime Greenwich
Community
Characters/People
Life on the Peninsula
Stories
Buildings of Greenwich
Royal connections
Ships
Stories that are related to Buildings and People

I was provided with a detailed map by the receptionist.
This included a list of places from the map:
Blakely Gun Factory
Draw Dock
Lewis and Stockwell Shipyard
Shrubshall Barge Builders
Delta Metal
Greenwich Linoleum Works
 etc.

I want to look at development on the Marsh from 1800 onwards.

Mills, Mary (1999) Greenwich Marsh, The 300 Years before the Dome, Biddles Ltd

Table of Contents:
Greenwich Marsh
Early Industry on the Marsh
The East Bank
Enderby Family & Wharf
The Atlantic Cable
Coles Child and Coal
Developers
An Engineering Interlude
British Carbolic
Bricks and Mortar
Hard Steel and Big Guns
Small Guns and Ammunition
Small Industry
Ships and Shipbuilding
Sailing Barges
Railways and Docks
Coal and Chemicals
Coal Fired Power
End of the Century
A new Century
The Great War
Rest of the Twentieth Century
Greenwich Marsh in 2000

Foreword
This is a history of the industries of the Greenwich Peninsula – where the Millenium Dome will stand. Industrial history is not boring – it is, after all, about ingenuity and achievement – sometimes it is about criminal and/or eccentric behaviour and , of course, it is about making money. Frequently the events described here have touched everyone’s lives.
This book is about the innovators and inventors who brought their processes to East Greenwich usually in order to manufacture things and to prosper by them. The contribution of generations of ordinary workers and residents is very important because without them the money (which they saw very little of) would not have been made.

From around 1800 riverside areas of the marsh were developed and industry moved in at a rapidly increasing pace until around the time of the Overend Gurney banking crash of 1866. From the 1870s the pace began to slacken and in the twentieth century there was a long slide into service industries which themselves collabpsed as the upriver docks closed in the 1960s and 1970s. In the 1990s we have the Millenium Dome.

The Dome may well mark a change in the fortunes of the area – while, at the same time, it is part of a continuum of change and innovation.

People and Industry:

Mr Wheatley – ran a Horse Omnibus Service, 1860, whilst the area was still rural.
Greenwich Depot – Powder Magazine, up till 1768
Bleaching Business, before 1770 at Dog Kennel Field
Mr Bugsby -
The East bank of the Peninsula was developed soon after the Gunpowder Depot had been closed. This stretch of the river is called ‘Bugsbys Reach’
Who was Bugsby? – was he a robber who hid himself and his swag in an osier bed here?
It has been suggested that Bugsby has something to do with bogeys and bugaboos. Bugsby’s hole was used as a site for gibbeting the bodies of pirates. Was this why there was a watch house on the Marsh?
New East Greenwich, Pilot Pub, 1804, site’s owner George Russell, soapmaker
Beginning with very little he had built up the Old Bargehouse soapworks at Blackfriars until it became the largest soap factory in England. He owned two coal transport ships – colliers – called Nymph and Russell. It may be that he also had a riverside house in Greenwich because in 1796, he was burgled by a gang of thieves who escaped by boat. His residence was a big house at Longlands near Sidcup in Kent. In 1792 he bought some land on the east bank of the Greenwich Peninsula. It was used to make bricks, which were probably sold for the many building developments going on in Greenwich at the time.

In the 1790s Russell’s brickmakers made a hole in the sea wall without permission. Phillip Sharpe, the Wall Reeve (a local official) visited the site where he met Russell’s agent, Thomas Taylor. In reply to his questions Taylor said ‘Damn your eyes, Mr. Sharp if you come here I will poke your teeth and stop your eyes with mud’ and then told a bystander, John Bignall to throw Sharpe off the wall. Which Bignell proceeded to do. Nothing very much seems to havehappened to either Taylor or Bignell for this act of violence – within a year Bignell had got Sharpe’s job as Wall Reeve.

William Pitt, in 1801 part of the site was re-leased to a consortium which included William Pitt, who had recently resigned as Prime Minister. [He was possibly interested in developing a Flour Milll on the site.]

It is usually assumed that The Pilot – the name of the pub in Riverway – refers to pilots who worked on the River but there is a good case to be made out that it derives from a song about William Pitt.

‘When our perils are past, shall our gratitude sleep? No, here’s to the pilot that weathered the storm.’

These verses were composed by George Canning, the future prime minister, and sung by a popular tenor, Charles Dignum, at a dinner on Pitt’s birthday in 1802.
Advert for Sale of East Greenwich Tide Mill, 1842

The Tide Mill
William Johnson had patented a tide mill design in 1801. In 1802 he approached Morden college and asked if he could lease a site for ‘a water corn mill’ – a tide mill with a wheel which could be adjusted to the ebb and flow of the tide.

Richard Trevithick, the ‘Cornish giant’ is one of the pioneers of steam engine development. In 1803 he came of London to promote sales of a new sort of engine. George Russell ordered an eight horsepower high pressure engine from him. The engine had a round boiler seated above a fire enclosed incide a brick box. There was a also a safety valve to let excees steam off into the open air and so prevent accidents.

The steam engine was used to pump water out of the foundations of the new mill.

‘New East Greenwich’ was never really more than a street of house surrounded by some very dirty industry. The inhabitants were the first permanent residents on the Marsh – a community that was to grow and flourish over the next hundred and fifty years.

Enderby Wharf and the Enderby Family

Enderby Wharf
The first factory to be built on the Greenwich Peninsula stood on the site of the 17th century gunpowder depot. Since then the site has been in almost continuous occupation – and, in effect, in the same ownership. Items made there have had world-wide importance. It is still known by the name of the family who used it over 150 years ago – Enderby Wharf. Beside it on the riverbank stands their home, Enderby House.

Vitriol and Copperas
The gunpowder depot buildings must have stood unused for many years until, around 1800, George Moor opened a ‘vitriol’ works on ‘Crown Land’. It is very likely that ‘Crown Land’…

The Deptford copperas works, opened by Sir Nicholas Crispe, was described to the Royal Society in 1678. There were more works on the east bank of the Ravensbourne (Deptford Creek) in Greenwich – one of which had been associated with Mr. Moore.

Rope
Mr Littlewood opened a Ropewalk nearby. This ropewalk connects Greenwich with one of the most successful ironfounders of the late seventeenth century.

Rope making is sometimes thought of as a very traditional kind of manufacture. Around 1800 is was one of the many processes which were undergoing change and improvement. There was an increasing need for more and better rope – for all the great ships in the navy and the merchant marine. Joseph Huddart has set up a factory in Limehouse to make rope by a revolutionary new method and it may be that some of his ideas were used in Greenwich. Rope is made in long narrow buildings called ‘rope walks’. The ropewalk at Enderby Wharf remained in place for nearly a century and the shape of it can be seen by looking inland from the riverside path through the gates to the Alcatel works.

By the late 1830s the Enderby family had acquired the ropewalk. They had a number of industrial interests but are best known as whalers. Their ships went all round the world and their Greenwich works made the sort of items sold by ships changers – rope, sacking, and so on.

Samuel Enderby had helped to pioneer a process to make white lead in which tannery waste was an important ingredient.

The Enderby family had lived in Greenwich for a long time before they opened their riverside factory. In the 1790s Samuel, Jnr. Had occupied a large and impressive house on Crooms Hill.

The Riverside Factory
The Enderby’s factory consisted of two large waterside buildings where spinning machinery and looms used to make canvas. There were also rooms where hemp was spun and a flax mill on the site. Outdoors were buildings to house a steam engine and boiler, house for the foremen, stables, a smithy, and a joinery.

A feature of the factory was a ‘pitch’ house.  Made with tar.

The first Telegraph Cables
In 1837 the Enderby brothers were approached by William Cooke, the pioneer inventor of the telegraph, who asked for help in developing a specially insulated rope. This was for the earliest experiments in setting up the electric telegraph in which Cooke wanted to establish an electric telegraph across the Thames. It was possibly this cable that was used in the first trials of the telegraph on the railway up Camden Bank between Euston and Camden Town. If so, this means that the earliest effective telegraph cable was made in Greenwich. Later owners of the site made cables that stretched across the world and in so doing followed on work already done by the Enderby family.

In 1845 the Enderbys planned to extend the Greenwich works by building right up to the river’s edge. Before the work began a serious fire left the works in ruins. The factory’s own fire engine fought the blaze. A detachment of Royal Marines was sent to help but there was never very much hope of saving the ropewalk.

(p54 – p67 to write out)
Second visit

Other notable personalities:

Coles Child and Coal
Developers
John Bryan and Howden
John Bethell
Charles Holcombe
The Sea Witch
Willis and Wright

Joshua Taylor Beale, Wapping cabinermaker, design for rotary steam engine

British Carbolic
Soames Family – Soapmaking

Brickmakers
Thomas Taylor
Jabez Hollick
George Crowley Ashby – East Greenwich Portland Cement Works
Sir John  Scott Lillie
William Buckwell
Patent Stone and Henry Bessemer
Hodges, Butler and Dale

Hard Steel & Big Guns
Henry Bessemer
Alexander Theophilus Blakeley, opium connection

Small guns & ammunition
Thomas Robson
Martini Henry

Small Industry
Banning Street and Derwent Street
Pelton Road
Bellot Street
Blackwall Lane
Saw Mills and Mahogany

Ships and Shipbuilding
Wooden Nutmeg
Maudsley Son and Field
The Lady Derby
Halloween and Blackadder
William Courtney
Stockwell and Lewis
Pascoe and Wright

Coal and Chemicals
Frank Hills – Tide Mill
Phoenix Works
John Bethell
Other Chemical companies
Forbes Abbott
Guano and Manure
Briquettes

Coal Fired Power
Gas Works
George Livesey – South Metropolitan Gas Works
East Greenwich Works
Colliers
Electricity
First Power Station

Appleby Engineers – 1870s
Linseed
Linoleum

Redpath Brown – Structural Steel
Delta Metal company– Bronze
Tilbury Dredging and Contracting
Molassine
Shaw Lovell

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Contact Mary Mills - Interview

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Development of Microstory ideas:

Compact description, which then when clicked expands to a more full description.

ie.
1860 George Enderby Cable

to:

In 1860 George Enderby founded the Enderby Cable Factory, etc.

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Summary of Industries:
Organic materials:
Wool ?
Corn Flour
Hemp
Flax
Molassine
Linoleum
Rope
Wood
Ship Building

Metals and Rocks:
Iron
Steel
BlackSmiths
Joinery
Cable
Gun construction
Ammunitions
Brick
Cement

Energy resources/Byproducts:
Coal and Chemicals
Oil and Gas
Power stations
Soapmaking
Bleaching
Electricity

Milling:
Tide Mill
Saw Mill

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Actions:
Take scans and put them all in an Assets folder
GHC still to email scans over.
Create a map of the Greenwich Marsh/Peninsula area - Illustrator
100 word abstract of the project
Icons of Industries
Contact Mary Mills

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Thursday 7 March 2013

Three.js Workshop 2 - Peter Todd / Concept idea


Research Question
-------------------

The Impact of Storytelling on the User Experience

The Study of Interactive Microstories and the effect on User Engagement

"The Study of Interactive Microstories and effect on the User Experience"

---

Look at Chris Crawford

What do I want to gain?
Framework,

Microstory Navigation System

---

Greenwich Stories
> Local History Group

---

CONTENT?
stories
maps
historical stories
recent photos
scans of newspapers

50 word Pitch to GHC

What is the Need? - Talk to Greenwich Heritage Centre.
open Tue - Sat
info@greenwichheritage.org

http://www.greenwichheritage.org/
Local History Group

Stories through voice?

What is covered?
What is not covered?

Community

---

Theory:
Microstories
User Experience - one type
Framework

Practice:
Stories
Interactive
Community

---

The Concept/Prototype
Story content

What is it?
An interactive touchscreen table, that allows a visitor to explore stories about the area and community of North Greenwich.

What stories?
Recorded audio sample
Recorded video sample
Recorded transcript

How are the stories communicated?
- Through audio recordings of interviews.
- Through 3D map of the area?
- Through 3D objects, with associated microstories. (100 words)
-

---

What do I want to achieve with Three.js?
Sound player, Play/Stop controls, wav file or mp3 file
3D map
3D object - how is it navigated?

---

Greenwich Historical Society
http://www.ghsoc.co.uk/home.php
contact:

Greenwich Heritage Centre
http://www.greenwichheritage.org/

Greenwich Heritage Centre
Artillery Square
Royal Arsenal
Woolwich SE18 4DX
020 8854 2452

info@greenwichheritage.org

---

How do I load a new image into Three.js ?

tQuery notes from:
http://learningthreejs.com/blog/2012/02/27/linkify-tquery-extension/

Dom Events in 3D Space

domEvents have been ported to tQuery. It is an important part because jQuery developpers use this a lot, thru .on()/.off().
1
2
3
tQuery('cube').on('mouseover', function(event){
console.log("somebody put the mouse over a cube");
});
The supported events are click obviously, dblclick, mouseup, mousedown , mouseover and mouseout. It has been improved to better match actual dom events. The callback now receives a event object. It contains .type and .target as described in dom specification.
1
2
3
4
5
tQuery('.myClass').on('click', function(event){
console.log("An event of type", event.type, "has been trigger on ", event.target);
// If you wish to stop propagation, just do
event.stopPropagation();
});
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WebGL Draggable 3D cubes
http://mrdoob.github.com/three.js/examples/webgl_interactive_draggablecubes.html

tQuery
http://jeromeetienne.github.com/tquery/

tQuery example
http://jeromeetienne.github.com/tquery/www/live/editor/

---

tQuery Object
createSphere
createTorus
createCube

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Wednesday 6 March 2013

Three.js Workshop - Peter Todd, Lecturer, Goldsmiths (06 March 2013)






WebGL workshop
Visit http://stemkoski.github.com/Three.js/

(need to be careful between different versions of Three.library)

WebGL Jobs
http://www.creativeapplications.net/job-board/

Export from Google Skethup as .Obj format

http://learningthreejs.com/

http://learningthreejs.com/blog/2012/03/20/sounds-for-more-realistic-3d/

google Three.js transformations

tQuery = Three.js Query language

---

Talk to Peter about the project
Interactive - on Greenwich?
Map/Story/



Monday 4 March 2013

Interactive Microstories (04 March 2013)


Interactive Narratives

Interactive Stories - to define
Do I mean (1)? - Telling a story audibly, where the learner can add their responses or answers?

Do I mean (2)? - Playing a text adventure, where you can click on the text to proceed through the story. / Choose your own ending story.

Do I mean (3) - Playing a video sequence, where you can click on a route to proceed through the story, and play the next sequence of video.

Q.What defines what a Microstory is?
beginning
middle
end

Leon Ingulsrud
http://thirdculture.com/leon/stuff/microstories/stories.html



Q.What do other people say what a Microstory is?




Example:
http://www.writing.com/main/interact/item_id/873408-Become-Your-Character/map/1

http://www.writing.com/main/interact/item_id/873408-Become-Your-Character/action/outline

Do I mean (4)? - Playing a slide-based story that includes animation sequences and recorded narration.

Interactive Microstories -
http://forums.mosaicmusings.net/index.php?showtopic=3559

- smallest particle of work of interactive fiction

Who is your audience?


Sunday 3 March 2013

Thinking about the Research Question (02 March 2013)

Feedback from Sarbjit, member of Interactive Narratives Meetup:

List of links:www.thegameaboutlove.tumblr.com
http://www.guardian.co.uk/culture-professionals-network/culture-professionals-blog/2013/jan/17/interactive-theatre-rules-audience-perspective




Dear Andrew,

I've got a blog which might be useful to you:

www.thegameaboutlove.tumblr.com and in particular I've linked to this recently:


I think question 10 is most interesting.


1. Notion of bringing stories to life

Not sure what to say about this. Many possible angles. 
 
2. Difference between the term 'Story' and 'Narrative' and their misuse, is it important to distinguish?
 
Someone corrected me on this. A narrative is something that tells a story. Not sure how important this is.

3. Is Interactive Storytelling a contradictory statement? Should stories rely on flow, rather than game-like mechnanics?

The mechanic of interaction can often get in the way of the story. I think David Crane's Heavy Rain and Farenheit are case in points. On the other hand Final Fantasy XIII is the other extreme - a moment of interaction and then half an hour of storytelling.
 
4. Statement: Whether the story is linear or multi-directional, the user experience is still linear. True or False?

True- because it is the only one the player experiences.
 
5. Exploration of Tools for Storytelling
Conductrr is the one we learned about. I'm not sure what else is out there.
 
6. Using Storytelling as a Teaching Method
 
7. 'Narrative Architecture'

Not sure what this means. 

8. 'Interactive Narrative' - Look at World Without Oil - Ken Eckland.
Who is contributing the interactive stories.

 I don't understand.
 
9. Is Transmedia Storytelling Immersive?

Depends on your definition of immersive. Transmedia is more than one media - it can be immersive, but I think that is more to do with how good your story is. Most transmedia is obsessed with juvenile themes and therefore IMHO is not immersive.

Don't confuse immersive with overwhelming - often Transmedia is.
 
10. Interactive Stories and problems with User Engagement.

 
Also see:


11. Study of Interactive Stories that are navigated through Emotional responses.

This is the example I am most familiar with: http://en.wikipedia.org/wiki/Silent_Hill_2 

Others were talking about:


12. Study of Immersiveness and Interactivity in Transmedia Storytelling

None that I'm aware of.
 
13. Examples of Gestural Interactive Storytelling

Don't know what that means.
 
14. Augmented Reality Storytelling

AR is a tool that can be used in storytelling.
 
15. Gamification and tensions with Interactive Storytelling

Gamification means making something a game that isn't one. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html

16. Transmedia Storytelling: Interactive Fiction and Interactive Scenarios

Nothing to say about this. 
 
17. Visual Storytelling

Not sure what this means.
 
18. Defining a Markup language for writing stories for the web

Maybe look at Quest or Storynexus.
 
19. Adapting classic written stories, and conversion into Interactive Digital Stories.

Maybe possible thematically...
 
20. Multiplayer Interactive Narrative

See above - A Machine to see with.
 
21. Mapping timelines between two storyworlds

See above - A Machine to see with.
  
22. Geo-locational Storytelling

The Guardian did an app that allowed you to hear a story as you approached certain buildings. I can't find it now, but I did find this: http://www.guardian.co.uk/books/audio/2011/nov/24/dickens-audio-tour-david-copperfield 
 
23. Player inputs and motivations within Interactive Story Participation

There is a hardcore of players within Transmedia. Looking into their motives might be too predictable.

Regards,

Sarbjit.