Thursday 28 February 2013

Research into Touchscreen Tables (28 Feb 2013)





Chart of Manufacturers and Touchscreens:

SmartTech Table - 442i collaborative learning center
 http://www.smarttech.com/Solutions/Education+Solutions/Products+for+education/Complementary+hardware+products/SMART+Table+442i

Samsung - SUR40 Table - cost: £75000. 40 inch screen. Pixelsense technology (1-866-SAM-4BIZ)
http://www.samsung.com/us/business/commercial-display-solutions/LH40SFWTGC/ZA

Microsoft - Surface Table -starting at £399.
http://www.microsoft.com/Surface/en-GB

Lenovo - IdeaCentre Horizon - $1699. 27inch/39inch screen. (without table legs). Multi-touch. Win8.
http://www.lenovo.com/products/us/desktop/ideacentre/horizon/

Promeathean - ActivTable - £?. 46inch screen.
http://www.prometheanworld.com/en-gb/education/products/interactive-displays/activtable

Ideum - Pro - 55inch screen. (sales@ideum.com / 505-792-1110 ext.1)
Ideum - Platform - 55 inch screen. (sales@ideum.com / 505-792-1110 ext.1)
Ideum - Pano - 100 inch screen./dual 55inch LED LCD screens. (sales@ideum.com / 505-792-1110 ext.1)
http://ideum.com/blog/2012/06/new-multitouch-tables/

Promultis Table - (42inch,47inch,55inch,60inch,65inch) (Tel: 0239 251 2794)
http://www.promultis.info/promultis-table/
http://www.promultis.info/wp-content/uploads/PDF/ProMultis%20Table%20Spec%20Sheet.pdf

---

SmartTech 442i Table
 http://www.smarttech.com/Solutions/Education+Solutions/Products+for+education/Complementary+hardware+products/SMART+Table+442i




Samsung SUR40 Table
http://www.dailymail.co.uk/sciencetech/article-2063300/Surface-table-Samsung-unveils-40-inch-touchscreen-feel-50-hands-once.html




Microsoft Surface Tablet (conversion into a table...)
http://www.microsoft.com/surface/en-GB/surface-with-windows-rt?WT.mc_id=MSCOM_en_GB_WinHH




Lenovo Touchscreen Table (Horizon)
http://www.usatoday.com/story/technologylive/2013/01/07/ces-lenovo-touchscreen-table-pc/1813355/



Ideum Multitouch Pro, Platform and Pano Tables
http://ideum.com/blog/2012/06/new-multitouch-tables/




Promothean ActivTable
http://www.prometheanworld.com/en-gb/education/products/interactive-displays/activtable




Promultis Table
http://www.promultis.info/wp-content/uploads/PDF/ProMultis%20Table%20Spec%20Sheet.pdf







Wednesday 27 February 2013

Kinetica 2013, Baker Street, London (27 Feb 2013)

I visited Kinetica 2013 with Kieran to view pieces of work there. Daero and Adrian were exhibiting there too. I also noted some of the components that were being utilised in the works.

These included Leds, Florescent fishing line, standard cog, side cog, mirror, prism, zoetrope, elastic band, coil spring, wood dowel, weights, wheel, gutter piping, optical fibre line, and more!

Photos from the evening:




Cylinder with mirror surface and a 3D printed distorted model of a hand.



Percussive work, with a typewriter, marble run, fishing line, and spring-loaded cardboard hammer points.




Figure composed of optical fibres, with handmade cuts in the lines to create points of light.










Tuesday 26 February 2013

Interactive Narratives Meetup, Festival Hall, Green Room, South Bank (26 Feb 2013)

presentation by Robert - from TStoryteller

Describing Interactive Stories
Mission - to bring stories to life
Bring the fictional world into the real world

Storytelling and gaming space
StoryGame Engine - anything to generate an event
ie.receive a text/tweet from a character in the game

Narrative - plot events, sequence.
Story - plot

Interactive Storytelling - end user who is driving the narrative

Flowcharts do not reveal the story.
user experience is linear

one view
Interactive Layer - if this happens
Narrative Layer -
Presentation Layer -
Experience Layer -

---

Three Pigs example
Straw > Sticks > Bricks

tweet pig - run
tweet wolf - blow

---

Describe the story in terms of scenes

Situation 1 > Event + Data > Situation 2

---

Narrative layer
- story material

Interactive layer
- interactions

Presentation layer
- visuals

---

could write events on the fly, from a condition
create and publish story parts in real-time

---

approach of breaking by scenes, branches along the vertical.

---

Tools for storytelling
Authoring tool to write stories / Write conditions / Publish
Build in dreamweaver/etc.

---

Crafting stories

- theme (story trying to say) *

- fiction
- locations
- characters
- stories
- scenarios
- moral view of people/user reaction *

user experience

---

world building
interactive narrative

---

world without oil - is it a story framework / or is it a forum

who is contributing the interactive stories

---

is the aim:
to explore - adventure
to win/lose - game

---

feedback
linear / sandbox
skyrim - exploration

---

transmedia - the spectacle of breaking the fourth wall
going from one medium to another.

---

transmedia - that doesnt break the 4th wall - N64 -
there wasnt a goal for the narrative
taking away the fourth wall, lured in. - thinking the character is real.

---

hitchhikers guide to the galaxy

immersive - ness
transmedia
interactivity

---

about the active creation of belief - not a suspension of disbelief
have to care about the story

---

can check emails
can check emails on goggles

---

problems with interactive stories - writers are not familiar with user engagement

---

choose your own adventure film - people wired with EEGs
bbc - last year.
watching emotional response - emotional cues
stories based on emotional reactions
---

danger of player agency - if you give them a way of interacting
you do not want the players to break the theme of the story

how do you increase the dramatic potential of a world/story

reddit - post - ripping off stories - copy and paste.

---

gameplay/story - game engine - push the boundaries, break the rules.

---

in/out experience - can be disjointed - any game - ie.watching lord of rings
immersiveness-flow/versus/interactiveness-mechanics

---

guy - tai chi - asks people to go towards the screen - gestures - wii kinnect - then story is guided. dont need control if you have the illusion of control.

---

meta-narrative on top of games

---

fighting fantasy - about physical actions in physical places. exploring game mechanic.
not exploring the emotion or dialogue.

films are about characters

---

Pure games

chess/go discussion/strategic play
football - metanarrative of teams within the league, heroes, villans, back-story
Pure narratives

---

looking for a narrative experience
chess - inherent story

---

in transmedia storytelling
4 quadrants
actor - give people the tools to explore the world

---

some games are experienced as the second person, some as the first person.

complexity is differentiated by the complexity of the understanding the player
can be deep, can show surface.
- 42 - inverted pyramid, surface layer, mid layer - websites+blogs, point layer - deep content

Revenue triangle - is the same shape. like Clay Shirkey's long tail/inverse curve.
long tail - ie.I feel rather sad and I think the weather is grey today.

Play by moving in the real world. - geo-location. - it doesnt go anywhere. use AR to interact with real world objects. Google Plus+. Future world of achievements - point scoring.

---

mention of Roberts interactive narrative game - New Tokyo

---

Connectivity/Distraction
App - that shuts the internet down.
Transmedia - how do you stop characters from emailing you online, when you are working in the real world !!!!! specially if the game world is given permission to opt in to contact you.

Majestic - 'the game that plays you.'

Personal life - game- dishonoured

---

Donagal - 'Games for Change' - not good games or good narrative

---

Gamification - linking to feedback loops - testing the boundaries

---

Interactive narrative does not always come from game mechanic
- dont get one because you have the other
----
Personalisation
VS
Powerful stories - about people who are different from you

---

Jim Monagal - Self-help. / 'Self-improvement'.

---

Depression Quest - interactive fiction - play the experience of someone who suffers from depression. A narrative not a game. Identifying emotions. Learning to have sympathy.

- issue. Is it hard to act as the player, without understanding the experience. Do you know or learn how to act. As the agent you are guided.

- can play an intelligent or stupid agent. - different responses depending on reaction.
- put together a matrix database. written in a spreadsheet.
.ie.you either convince the ranger, or not convince the ranger.

---

how do visualise storytelling?
what is the most useful structure. logic can have different forms.
some structures do not map to each other.
can you find a logic to explain any story.
describing stories goes beyond implementation.
markup language for stories? - universal language of narrative logic.

---

what group is someone in? check condition/state.

---

Scenes - you meet the guy, you fight the guy, etc.

---

cloudatlas - interesting
is the start before the start?

---

can you take an example of classic, and adapt it into an interactive story.

---

kindle - most peoples experience of reading - is turning the page.

---

post-it notes

---

structure to contain creativity - chart

---

outputs - at the end of story
- poem
- personality profile

---

parallel world, did not want people to think about the gameplay

---

fail created - by player who is trying to work out the gameplay.

one chapter - green - requires detail
one chapter - orange - requires

---

1984 - amazon

---

how to sell it - as a game/

---

multiplayer interactive narrative

sanjib – game/story about re-incarnation

---

mapping timelines – ie.two storyworlds – 1882 + 2012
interactions between events in an area.

---

go to a place, where 100s of people have stepped.
What is the naviational mechanism – moving through places physically with a mobile.
Texts sent to phone.

look at the why? You need to have a purpose for the player, aside from curiosity.

---


Offer from Robert - of using the Conductr platform.

--

Saturday 23 February 2013

Enderbys Wharf - CableHoldBack Machinery - Imagery from Photoshop/CSS3/Three.JS (23 Feb 2013)














































Layout created in Photoshop

I also saved out the separate elements, which are here:









Enderbys Wharf (Local North Greenwich History) - Cable - 23 Feb 2013

Story of North Greenwich area: (from Atlantic-cable.com)

Established in the 1700s, the industrial area on the east side of the Greenwich marsh had expanded down river by the early 1800s. The site on which a gunpowder store had originally stood was acquired in 1829 by the Enderby family, Bermondsey tanners who had made money from a white lead manufacturing process and then married into the whaling trade.
On this site in Greenwich, less than a mile from the town centre, the Enderbys built a ropewalk (a long work area used for making ropes) and a factory for making sails and cordage, Enderby's Hemp Rope Works. On the riverfront they built Enderby House, dating from the 1830's. In the 1850's the site was bought by Glass Elliot, a pioneering company in the the new submarine cable industry, and here the first Atlantic cable was made. Submarine cables were made at Enderby's Wharf until 1975, and part of the site is still in use today by its present owner, Alcatel Submarine Networks.













http://atlantic-cable.com/CableCos/EnderbysWharf/EnderbysMap.gif

I was particular intrigued by the Cable machinery near to the Thames river. To me the cable machinery could be representative of an untold past of the area, and also be a metaphor for progress on the pensinsula.

There are closeups of the Cable Holdback machinery on the site, which I include here:

(I had the idea of creating a visual of this Cable Holdback that could be rendered in CSS3 as a 2d animation and later Three.js. as a 3D animation. However I wanted to also consider interactivity and projection as factors to integrate later on. )






















Wednesday 20 February 2013

20 Feb 2013 - Visit to SouthBank, Hayward/BFI, Thinking about Concept (PG04)

Visit to Hayward Gallery - Light exhibition - closed
Visited BFI Mediatheque space

Considered the concept of Narrative Architectures further, and through conversations with the other MA students aimed to narrow down the concept to a specific subject.

Along the idea of a Narrative Architecture, I wanted to select a particular building or location to feature a story or storyworld. I wanted the past and present of the area, to guide the format and content of the story.

It made sense to me that it would be the best approch to consider a building/area that is local, that I could reach as a field/site visit.

My first thought was to consider the Shard and the area of London Bridge.
It was later suggested that this was a building that may not be accessed, and perhaps only on specific days such as OpenHouse360 day. Therefore I decided not to choose this building/area.

My next thought was to look at Canary Wharf and the history of the area, rendered as written stories, created in 3.js, and perhaps projected into a space. Although this area had interest, I thought that this might have limited interest, and be in particular of interest to city and financiers.

My third thought was to look at the past, present and future of the Greenwich Peninsula. My immediate thoughts were to just choose one building and explore the building through stories - The 02, Ravensbourne itself, Mitre Passage, or one of the older buildings in the area - The Pilot Inn.

It was the Pilot Inn that interested me, as the photos and stories depicted inside the Pilot Inn, visually communicate a hidden, untold past of the Greenwich Peninsula. Features such as old streets, beach scenes and old industry harked back to a time of former needs of the area.

It was recommended that I talk to people who are residents of the area.

From talking to Lola, who has a knowledge of the area gained from her work at CISCO, she suggested that I look at these groups of people.

Tourists - who occasionally visit the area
Students - who study in the area
Workers - as there will be more offices built in the area.
Residents - as there will be more housing in the area
maybe others...

She suggested that I talk to local historians and organisations:
Greenwich Libraries - which ones?
Digital Enterprise Greenwich
Trevor Dawling

Find where the local communities are, and talk to them about memories of the area.

http://www.ideal-homes.org.uk/greenwich/assets/histories/greenwich-peninsula

'Greenwich Marsh'

East Greenwich Gas Works, 1880

St. Andrew in the Marsh, (Church)
Dreadnought School

Greenfell Street
Boord Street
Blakeley Buildings
Idenden Cottages
Tunnel Avenue

(idea.Map the peninsula in 3.JS, with the old streets...)

Periods:
Marshland area
Industrial area
Recreation & Knowledge area

Ask
What?
Which?
Why?
Where?
How?

Identify an audience for the piece, and contact a person from a company/organisation that I would like to invite to my presentation.

Who?


I chose to visit the Pilot Inn later in the afternoon.

Collecting photos, there are some selected stories that I have written here:

PILOT INN (Est.1801)

CEYLON PLACE
New East Greenwich
1801

[image of Thames Barge]

WHITBREAD&COs FINE ALES

Miss Ruth Belville
Greenwich time would sometimes still be distributed by the physical transportation of timepieces, long after the advent of the electric telegraph. Until the 1930s, Miss Ruth Belville called at the Observatory every Monday to check her pocket chronometer before carrying it, and the correct time, around the watch and clock-makers of London.

[Greenwich Beach, c.1936]

[Entrance to Greenwich Market, c.1910]

THE BRITISH EAST INDIA COMPANY
LOADING AUTHORIZATION

VESSEL.....Themopylas

CARGOES to be TRANSPORTED
Fine grade China Tea

CARGO INSPECTED for TRANSPORTATION
C.Fitzallen, this 29th day of May, 1852

---

Found on searching for North Greenwich buildings: Cable Factory - 'AtlanticCable.com'.

Telegraph Cable Works, Greenwich Peninsula, 1857


The first telegraph cable to be laid across the Atlantic was made at Glass and Elliott's cable factory in East Greenwich.
The finished cable was loaded on to Brunel's famous ship the "Great Eastern" and successfully laid across the Atlantic in 1866.
Alcatel, the telecommunications company, maintains that tradition at Enderby’s Wharf to this day.

http://atlantic-cable.com/CableCos/EnderbysWharf/index.htm

---

I also plan to upload some of the photos which may be utilised in the piece.

- Go to the local libraries and council to gather further material.
- Go to Docklands museum to see what they say about the area. - is there anything that has not been told?
- Perhaps Interview one person with their thoughts on the history of the area, aiming for surprising revelations.

Look at how the area if being re-invented.





























Monday 18 February 2013

Visit to Goldsmiths - to meet PG and UG students (18 Feb 2013)

Suggested technologies to explore:

1.Eclipse SDK for Android
2.C++ Open Frameworks - download, forum.
3.Three.js
4.OpenGL
5.Unity3D
6.Xcode

See Andythomason.com
Send Three.js learning, findings to Jeff at Goldsmiths.

---


Monday 11 February 2013

Conversation with LCI - Projection Mapping positions - in Industry (11 Feb 2013)


Conversation with Charles at LCI

Projection tech

Q.With Projection Mapping experience what job roles can you get?

It''s good to own kit, experience, creative design, project manager.

Sometimes projects have both a technical team and a creative team to build a projection mapping solution.

I was informed through Immersive.eu that architects can sometimes co-ordinate large scale projects/

Look at 'Drive Productions' - technical

collectives - anti VJ, EU funding.

software houses - VVVV

building experience
collaborations - building projection, animation.
creative skills > art director

teach yourself, build your own portfolio.

parts, technical - mathematical calculations,

small project - discounts, estimate.

consultancy - ideas, charge.

send an email > charles@lci-uk.com
with an idea of estimates for requests, consultancy requests, etc.

---



Collaboration - Front End/

---

Look at an existing game library
- use that to create an original product

---

Cocos Box 2D, visual experience.

---

Pathfinding

---

jobs.ac.uk

---

Will
ask about interactive tables, when we can play with them

---

Why - new knowledge

---

Develop skills

---

UBI turns any wall into a touchscreen

---

Kinnect

---

Seb-Lee-Delisle
Javascript workshops
£500 per day
Brighton Lighthouse

Creative/Storytelling

---

Can apply to return to Ravensbourne - Incubation space

---

Master of Innovation -

---

Make sure it is a start for the next direction, for Sep

Create the skills for what you want to do later on.

---

Look at Practice-based Research

---

push towards the art installation

Creative exhibition - how experimental and creative can you be?

---

Established market interest

---

http://www.wired.co.uk/news/archive/2012-05/25/ubi-interactive

---

experiment, develop ideas and strategies, plan ahead
market interest?

am I selling a product/service? - >

work with technology, experimentally, creatively, and collaboratively.

self direction, originality, informed diecision making

---

history of stories, future in marketing...

---

visual stories?

---

continue looking at Transmedia resources

---


http://blogs.technet.com/b/next/archive/2012/05/29/ubi-interactive-using-kinect-to-make-every-surface-an-interactive-surface.aspx#.URujrx11GSo

---



http://www.transmediaresources.com/

----

which theory of narrative
- would I like to adopt

---

A model, an impact, a framework,
a definition,

history

Developing a model of telling
stories across multiple media

Transmedia storytelling
includes this

Jenkins

debate

separate stories, story interacts with the story?

---

branching stories
one story across platforms


what I want to achieve?

---

world without oil - take on different stories

---

example of detective stories,

---

Academic model / Commercial model
similularities/differences

---

Case studies

---

Game, which has stories too

What do I want to do with the product when I have finished it?

Storytelling > Games/Marketing Brands

---

Toolkit

---

Fake brand > Example
type of product, sets the scope

---

Setting business
How are you going to visualise the business model?

---

2-3 Examples

If they are a: - 3 biggest industries:
Game Company- startups at Masters of Pi - talk about games. idea of selling toolkit to games industry. 2 mins clip within unity?
Educational Learning -
Scholar
Broadcasters - BBC - Stephen Sadler, meet for an hour. stephensadler@rave.ac.uk (easier to pitch)
Marketing business

---

Need a Case Study to present studies

---

Look at 2-3 case studies - to unwrap theories

---

Talk to

Test two case studies -
Anaylse two examples

Design choices, workflow.

---

Demo example
*Choose subject,

---

important?
profound question

---

look into stories

---

fake?

---

what makes something successful?

----

what makes a good game?

----

what are the ingredients an interactive storytelling?
-
-
-
-

---

create a different truth, word of mouth? ethics? fake soap

---

fun way
serious way

---

who am I targeting

---

two little areas, website, sign.

---

Black Rain/Fable - changing the narrative

---

TV will be more like a game

---

Is there a need for the Toolkit? by 20 Feb.

ingredients of the Toolkit.

---

try to write out in 100 words

---

+

--

interactive narratives, meetup - May 2nd.

BAFTA. - games for good.

---

Crowd funded platform - connect to Conductr
Solar - tell the story of someones like will be better

Crowd funded campaign should be about the beneficiary.

---

Ken Eckland - World without Oil

---




Wednesday 6 February 2013

PG04 Planning (06 Feb 2013)

Find 2 books from the library
Find 1 question - look at an impact or argument

concept and prototype - allows you to test a theme

**Ask a question
2 professors from the MSc Computational Design course at Goldsmiths are coming in on 13 Feb 13.
How would they define creativity?
Possible later workshops planned for the summer, with students from the Pratt School, NY.

Prepare two thesis's - later to support the argument.

**Say what I need to support the project > Britta

--

Make a Poster presentation. - placed onto one sheet
Be responsible for who you want to invite.

Storytelling - what does it mean?
What other people think it means.
How do you test their theory?
Analysis.

Look at:
KRESS
VAN LEEUWEN
LEV MANOVICH - professor > Computer Science - look at Methodology

SEMIOTICS - 'how we read signs'

Research types -
Practice-based research
Theory-based research

HOWARD GARDENER - Is Creativity a form of intelligence?
MARGARET BOWDEN - Define Creativity.
'The Rehetorics of Creativity' - Literature Review - with Professor Andrew Burn

Areas I am going to explore for the Research question:

Narrative
Interactivity
Immersion
Stories
New Media
Transmedia
Non-linear Narrative
Relationship between Story-making skills and the World of Work

Transmedial Narratology
storytelling practices in different media share common features.
in that they are part of the narrative texttype.

Future of Narrativity
p223 - Narrative, Paul Cobley
Pierce's sign triad (1955) - representamen, object, interpretant

Narratives in Digital Media

Research Question:
Medium and Message: A study of how stories are transformed across different forms of digital media. Are stories actually best viewed in their original form?

The question has to explore a question that has not been answered before.

What is the argument?

Possible sources to read:

1)Basic Elements of Narrative - David Herman

2)Narrative - the New Critical Idiom - Paul Cobley

3)Stories in Between: Narratives and Mediums @ Play - Drew Davidson, PHD

4)Against Interpretation - Susan Sontag

---

Visit by Immersive.EU

---

Dates:
Formative assessment: 17 April
Final/Summative assessment: 29 May
Submit Final piece (major project) and CARD - September.
Setup - Fri 21 June
Degree Show - 25 June, 26 June - open to Public
Take apart - 27 June.

---

KRESS and VAN LEEUWEN refs:

Print:

Kress, Gunther and Theo van Leeuwen (1996). Reading Images: The Grammar of Visual Design. London: Routledge, 130-135.

Online:

Multimodality
http://newlearningonline.com/literacies/chapter-7-literacies-as-multimodal-designs-for-meaning-2/kress-and-van-leeuwen-on-multimodality/

mentors: Rudolph Arnheim, Roland Barthes and Michael Halliday

---

LEV MANOVICH
http://www.manovich.net/

http://softwarestudies.com/cultural_analytics/Manovich.Media_after_software.2012.pdf

HOWARD GARDENER
http://howardgardner.com/

With Carrie James and other colleagues at Project Zero, he is also investigating the nature of trust in contemporary society and ethical dimensions entailed in the use of the new digital mediaMARGARET BOWDEN
http://www.iwcommunitylearning.ac.uk/mod/resource/view.php?id=2613

Margaret Bowden (1999) says that there are two key dimensions to creativity: the historical and the personal
Lack of concencus about what Creativity is.
http://www.itte.org.uk/icttutors/creativity.html

'Transmedia Storytelling'
http://www.wired.co.uk/news/archive/2012-08/29/transmedia-args

http://www.tstoryteller.com/
multiple stories across multiple platforms - conducttr

http://www.tstoryteller.com/types-of-transmedia

participation, pervasiveness,

'Transmedial Narratology' - study of storyworlds across multiple media

http://www.inter-disciplinary.net/research/research-nexus/digital-nexus/global-project-on-transmedia/transmedia-storytelling-and-beyond/

http://www.marketingprofs.com/charts/2012/8762/is-transmedia-storytelling-the-future-of-content-marketing
Is Transmedia Storytelling the Future of Content Marketing?

http://storycentraldigital.wordpress.com/

---

http://henryjenkins.org/2011/08/defining_transmedia_further_re.html

This is the definition I like! - where the integrated experience is accentuated.

Transmedia storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes it own unique contribution to the unfolding of the story.

Transmedia branding
Transmedia performance
Transmedia ritual
Transmedia play
Transmedia activism
Transmedia Spectacle

Are there any examples of telling the initial story across different media?
ie.Blog > Video > etc.


Saturday 2 February 2013

Projecting images into thin air - (2 Feb 2013)

From Google search 'Projecting images into thin air'.





Fogscreen: Projecting images into air
Finnish company FogScreen begun volume production on its unique walk-through projection screen. The FogScreen Inia screen projects high-quality images onto a thin laminar air flow of water vapour.

'Air flow of water vapour'

Uses:
Special effects displays
Airborne advertising media
walk-through/drive-through posters
high impact advertising medium - mass, airports, mass audience events

Fogscreen: projecting images in the air



Fogscreen: projecting images in the air
Fogscreen: projecting images in the air


Aerial 3D by Burton
http://www.popsci.com/technology/article/2011-11/3-d-projection-tech-makes-images-hover-mid-air-no-screen-necessary

Using lasers to excite nitrogen and oxygen in the air, the aerial 3D system produces natural 3-D images in spacce without using a screen.
Aerial 3D is a laser system that uses beams of light projected from below to generate plasma excitation in atoms of oxygen and nitrogen in the air. It currently can create 50,000 points of light per second, giving it a rate of 10-15 fps. Burton is working to improve that to 24-30 fps. The floating, 3D image can be viewed in 360 degrees.



---

http://www.io2technology.com/

Holographic projection / mid-air hologram

---

http://www.masternewmedia.org/news/2006/07/24/video_display_interface_of_the.htm
Heliodisplay images

---

Laser produced plasma technology to make a flashpoint in the air.
http://www.aist.go.jp/aist_e/latest_research/2006/20060210/20060210.html

Keio University and Burton Inc. noticed a phenomenon that, when laser beams are strongly focused, air plasma emission can be induced only near the focal point.
Figure1

Figure3


http://www.whitevoid.com/portfolio/#/main/interactive_structures/breaking_ice/breaking_ice_04

http://en.wikipedia.org/wiki/Christopher_Bauder

Breaking Ice - Exhibit
http://www.whitevoid.com/2011/01/21/whitevoid-develops-the-interactive-table-exhibit-breaking-ice-for-the-unesco-site-museum-in-ilulissat-greenland/

WHITEvoid designs an interactive table with a 3D multitouch surface in the shape of a floating iceberg. The exhibit is permanently installed at the UNESCO site iceberg museum in Ilulissat, Greenland.